I'm tempted to follow up item 2 with regards to gaming, due in part to my earlier post on the same subject. I think the main problem I would face in covering that topic would be restraining myself from spewing opinionated vitriol at arguments that I disagree with; mainly because I find that when people study such subjects "scientifically" they are actually drawing conclusions before conducting their research, so "gaming is bad for kids and I'm going to prove it" seems to appear in popular media too frequently for my taste. Another possibility is covering how narratives are changing due to new tech. There is certainly enough history there: cinema changed theatre, TV changed cinema, video changed TV and DVD basically said "screw you, television" and allowed the audience to enjoy their viewing entertainment whenever they wanted and have it be completely free of advertisement, which of course is the main reason people hate TV, or at least it is for me. Might be easier on the gaming subject, I'm sure there are studies suggesting that there can be some benefit from gaming, and most provable negatives are probably more physiological despite how often the attention is paid to psychological effects, my point there being that no one seems to want to study the brainwaves of people watching violent sports or movies as much as they study gamers.
Maybe because gamers are more willing to sit still for longer?
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