Thursday, 4 July 2013

Marvel at it

So, Marvel Heroes.

Not heaps to the story of this one, save that they went with their go-to guy Doctor Doom as the main villain. Not that there aren't plenty of other villains along the way. Free-to-play, so most of my complaints should be offset by the fact that not only did I not pay for it, but the developer is still working on the game. Seems to me that there are plenty of people paying for characters and costumes. Characters are unlocked with rare item drops, so you could effectively play the game totally free. Plus, this game does right what DC Universe Online got wrong - namely, you play as the famous (some not so famous) heroes from the comics.

Gameplay - much like Diablo, but with Wolverine and The Punisher. Isometric view and randomised dungeons crawling with enemies and the occasional boss enemy. Loot grinding is the name of the game here. Random maps, random loot, level up and keep going. Most games try to hide the fact that you're really doing a simple repetitive task, this one can't hide it. Click, click, click. Over and over. Just keep clicking. Then click some more. Story mode is fairly short and straight forward, that's where the repetition comes in - with daily challenges and of course levelling up your other characters. Or if you really really want to, you can reset the story and play it again.

The microtransactions I can forgive - free-to-play after all - it's that the in game currency is so hard to come by. You can sell your loot, obviously, but in order for the vendors and crafters to have better stuff available you need to donate you gear to them in order to level them up. That takes a loooooooooooong time. I've racked up over 50 hours playtime, and I've got the crafting vendor to rank 10 (of 20). Other vendors nowhere near that high, and the most suckiest thing about it, is that the crafters require components and credits and they demand a HUGE PILE OF MONEY just to put a fairly ineffective low grade randomised buff to your costume. That's just ridiculous - play the game and you'll soon see what I mean. 150000 credits for a grade 4 affix. Even the 25000 needed for a grade 3 is too much of an ask, because instead of selling your loot, you'll need to donate it in order to have access to the upgrades.

What I liked: I like the simple clicking gameplay - provided I'm in the right mood. The character personalities are fleshed out with random banter based on other nearby characters, or combat taunts and whatnot.

What I didn't like: In game currency, just so poorly handled. Maybe they'll fix it, since they seem to be interested in feedback. They are also apparently into updating the balance issues you come across while playing. They've already patched a few times and it's only been out for a few weeks. Also, the free-to-play model only has a few characters to select from at the start - and whichever one you pick, that will be your only character for a while. I did receive a new character token fairly early on, but I'm not sure if that's the standard or not. At least Daredevil was one of the free characters, the others were not some of my favourites (I'm looking at you, Hawkeye).

Play or not, I don't think I'm that persuasive a writer. If you try it free, at least you've only spent time instead of money. Unless you like it, then you can go nuts if you want.

No comments:

Post a Comment